The problem is it exports from the pose that it is displaying on screen/the starting animation frame. Noesis exports the model with rigging just fine. And that's great but it leaves me with the tedious task of adding rigging again. Currently I've only been able to achieve getting them in unanimated poses by exporting them from Noesis (or mesh2rdm) without the skeleton at all. If anyone can tell me a way I can convert the battle models with rigging intact in an unanimated pose I would greatly appreciate it. So based on this you can see what characters you can fight against as opponents based on what characters have models with full battle animations, and which characters are only assists in the demo such as Laguna because they only have assist models. Code: Select all =Playable Characters=ġ92.gmo - Gabranth P1 Assist (Bones Only)ġ93.gmo - Gabranth P2 Assist (Bones Only)ġ94.gmo - Gabranth P3 Assist (Bones Only)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |